Saturday, 24 September 2011

Colony Control report 1

So far I've done pathfinding and some basic AI stuff, as well as a framework for objects.
Pic:

Tuesday, 20 September 2011

Colony Control

I guess this is an announcement, of sorts, that I am starting progress on a new game called Colony Control.
It's going to be an isometric game, and play kinda like a mix between SS13, Dwarf fortress and The Sims.
The player plays the part of an AI placed in control of a colony on an inhospitable moon or asteroid, you'll have to look after the humans, oversee mission objectives and react to situations.

If you want to sign up for early alpha testing, email me at alfie275@live.co.uk with the subject header "Alpha Testing".

I expect to have a progress update in about a week, probably less.

Friday, 26 August 2011

ALife source!

Because hey, I'm not likely to do anything with it!
http://dl.dropbox.com/u/4826080/ALife%20src.rar

Wednesday, 17 August 2011

Alife rv3

http://dl.dropbox.com/u/4826080/ALiferv3.rar
In this release:
Yellow time travel blocks, will send back blocks:
  Sends white blocks back 4 steps, which then reapear on opposite side
  Counts number of green blocks and sends a signal back that*2 many steps, signal makes block act like green

The white blocks bounce around, and are a tad glitchy but nothing too bad.

Pic:

Tuesday, 16 August 2011

rv2

Squished a bug where stuff would loop, also changed step thingy into relative offset indicator.
http://dl.dropbox.com/u/4826080/ALife.rar

ALife

Heres' the first release of ALife:
http://dl.dropbox.com/u/4826080/ALife.rar
Controls are all click based, the On/Off switch refers to automated stepping.

Saturday, 28 May 2011

Another release

http://dl.dropbox.com/u/4826080/5DPP.zip

Added editor and saving/loading. Controls are now relative to where you are facing.