http://dl.dropbox.com/u/4826080/ALiferv3.rar
In this release:
Yellow time travel blocks, will send back blocks:
Sends white blocks back 4 steps, which then reapear on opposite side
Counts number of green blocks and sends a signal back that*2 many steps, signal makes block act like green
The white blocks bounce around, and are a tad glitchy but nothing too bad.
Pic:
Showing posts with label Cellular Automaton. Show all posts
Showing posts with label Cellular Automaton. Show all posts
Wednesday, 17 August 2011
Tuesday, 16 August 2011
rv2
Squished a bug where stuff would loop, also changed step thingy into relative offset indicator.
http://dl.dropbox.com/u/4826080/ALife.rar
http://dl.dropbox.com/u/4826080/ALife.rar
ALife
Heres' the first release of ALife:
http://dl.dropbox.com/u/4826080/ALife.rar
Controls are all click based, the On/Off switch refers to automated stepping.
http://dl.dropbox.com/u/4826080/ALife.rar
Controls are all click based, the On/Off switch refers to automated stepping.
Monday, 21 December 2009
AsciiMan Cave generation
To the left you can see a cave generated by the game, my method starts with a grid filled with random bools, I then apply the CA (cellular automaton), as of time of writing, 15 times. The CA is as follows:
If a square has less than 4 surrounding walls it becomes a floor, if it has 4 it stays the same, if it has more than 4 it becomes a wall.
If a square has less than 4 surrounding walls it becomes a floor, if it has 4 it stays the same, if it has more than 4 it becomes a wall.
Labels:
Ascii,
C++,
Cellular Automaton,
Computer,
PC,
Programming,
Roguelike
Subscribe to:
Posts (Atom)
