Tuesday, 25 December 2012

Chromaclysm devlog 1

Hey guys! Welcome to my first Devlog for Chromaclysm.

They're gonna be in video form, so check out the video below:


 



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Thursday, 6 December 2012

Chromaclysm

So it's been over a year since I last updated this blog (with a project that died, perhaps for the best).

I've recently been working on a voxel based FPS I'm calling "Chromaclysm". It isn't anywhere near ready for an alpha/beta release but I thought I'd post a screenshot here now:


Btw I also do a bunch of youtube videos incase you didn't know, my channel is http://www.youtube.com/user/MrAlfie275 and is where I'll probably be uploading any gameplay footage.

Thursday, 3 November 2011

Colony Control report 2

Didn't get much done due to school and life stuff.
Implemented job system, you now lay plans and the dude carries them out.
Edit: Yeah this died like 10 months ago, just incase you (whoever you are) was wondering.

Saturday, 24 September 2011

Colony Control report 1

So far I've done pathfinding and some basic AI stuff, as well as a framework for objects.
Pic:

Tuesday, 20 September 2011

Colony Control

I guess this is an announcement, of sorts, that I am starting progress on a new game called Colony Control.
It's going to be an isometric game, and play kinda like a mix between SS13, Dwarf fortress and The Sims.
The player plays the part of an AI placed in control of a colony on an inhospitable moon or asteroid, you'll have to look after the humans, oversee mission objectives and react to situations.

If you want to sign up for early alpha testing, email me at alfie275@live.co.uk with the subject header "Alpha Testing".

I expect to have a progress update in about a week, probably less.

Friday, 26 August 2011

ALife source!

Because hey, I'm not likely to do anything with it!
http://dl.dropbox.com/u/4826080/ALife%20src.rar

Wednesday, 17 August 2011

Alife rv3

http://dl.dropbox.com/u/4826080/ALiferv3.rar
In this release:
Yellow time travel blocks, will send back blocks:
  Sends white blocks back 4 steps, which then reapear on opposite side
  Counts number of green blocks and sends a signal back that*2 many steps, signal makes block act like green

The white blocks bounce around, and are a tad glitchy but nothing too bad.

Pic:

Tuesday, 16 August 2011

rv2

Squished a bug where stuff would loop, also changed step thingy into relative offset indicator.
http://dl.dropbox.com/u/4826080/ALife.rar

ALife

Heres' the first release of ALife:
http://dl.dropbox.com/u/4826080/ALife.rar
Controls are all click based, the On/Off switch refers to automated stepping.

Saturday, 28 May 2011

Another release

http://dl.dropbox.com/u/4826080/5DPP.zip

Added editor and saving/loading. Controls are now relative to where you are facing.

Thursday, 7 April 2011

New release!

http://www.mediafire.com/?blez0j3qpchv0b0

Readme:

Controls:
WASD controls movement in horizontal plain
QEZC controls movement in other dimensions
X jumps, falls in middair (any movement falls)
O zoom in
P zoom out
I toggle peek
F1 full screen (bit wierd)

Wednesday, 6 April 2011

5DPP is alive

5 Dimensional Puzzle Platformer project is started!
http://dl.dropbox.com/u/4826080/5DPP.exe

Edit:
Controls are arrow keys for camera, WASDQEZC for movement.

Saturday, 22 May 2010

Variable pong

I made a new game! Its like pong, but without graphics.
Download: http://www.mediafire.com/?jnzmdjyzymm

Monday, 21 December 2009

AsciiMan Cave generation


To the left you can see a cave generated by the game, my method starts with a grid filled with random bools, I then apply the CA (cellular automaton), as of time of writing, 15 times. The CA is as follows:
If a square has less than 4 surrounding walls it becomes a floor, if it has 4 it stays the same, if it has more than 4 it becomes a wall.

Saturday, 19 December 2009

AsciiMan 0.26

New in this release: it should crash LESS, you may sometimes get a crash but not as much. Also...Scrolling!

Download

Sunday, 13 December 2009

AsciiMan 0.025

WARNING: IT WILL CRASH SOMETIMES, it depends on the seed, I will hopefully be able to get this fixed.

AsciiMan

Thursday, 5 November 2009

AsciiMan 0.02

A new version is out!

Changes:

Can only attack if adjacent

You can die

http://www.mediafire.com/download.php?yxwjndqmtmh

Tuesday, 3 November 2009

AsciiMan 0.011

A new version is out!
Changes:

Changed wall symbols
Wall detection
Duck can now die (with associated combat text)

http://www.mediafire.com/download.php?gnbwg5qndnn