Didn't get much done due to school and life stuff.
Implemented job system, you now lay plans and the dude carries them out.
Edit: Yeah this died like 10 months ago, just incase you (whoever you are) was wondering.
Thursday, 3 November 2011
Saturday, 24 September 2011
Tuesday, 20 September 2011
Colony Control
I guess this is an announcement, of sorts, that I am starting progress on a new game called Colony Control.
It's going to be an isometric game, and play kinda like a mix between SS13, Dwarf fortress and The Sims.
The player plays the part of an AI placed in control of a colony on an inhospitable moon or asteroid, you'll have to look after the humans, oversee mission objectives and react to situations.
If you want to sign up for early alpha testing, email me at alfie275@live.co.uk with the subject header "Alpha Testing".
I expect to have a progress update in about a week, probably less.
It's going to be an isometric game, and play kinda like a mix between SS13, Dwarf fortress and The Sims.
The player plays the part of an AI placed in control of a colony on an inhospitable moon or asteroid, you'll have to look after the humans, oversee mission objectives and react to situations.
If you want to sign up for early alpha testing, email me at alfie275@live.co.uk with the subject header "Alpha Testing".
I expect to have a progress update in about a week, probably less.
Friday, 26 August 2011
ALife source!
Because hey, I'm not likely to do anything with it!
http://dl.dropbox.com/u/4826080/ALife%20src.rar
http://dl.dropbox.com/u/4826080/ALife%20src.rar
Wednesday, 17 August 2011
Alife rv3
http://dl.dropbox.com/u/4826080/ALiferv3.rar
In this release:
Yellow time travel blocks, will send back blocks:
Sends white blocks back 4 steps, which then reapear on opposite side
Counts number of green blocks and sends a signal back that*2 many steps, signal makes block act like green
The white blocks bounce around, and are a tad glitchy but nothing too bad.
Pic:
In this release:
Yellow time travel blocks, will send back blocks:
Sends white blocks back 4 steps, which then reapear on opposite side
Counts number of green blocks and sends a signal back that*2 many steps, signal makes block act like green
The white blocks bounce around, and are a tad glitchy but nothing too bad.
Pic:
Labels:
ALife,
C++,
Cellular Automaton,
Computer,
Games,
OpenGL,
Time travel
Tuesday, 16 August 2011
rv2
Squished a bug where stuff would loop, also changed step thingy into relative offset indicator.
http://dl.dropbox.com/u/4826080/ALife.rar
http://dl.dropbox.com/u/4826080/ALife.rar
ALife
Heres' the first release of ALife:
http://dl.dropbox.com/u/4826080/ALife.rar
Controls are all click based, the On/Off switch refers to automated stepping.
http://dl.dropbox.com/u/4826080/ALife.rar
Controls are all click based, the On/Off switch refers to automated stepping.
Saturday, 28 May 2011
Another release
http://dl.dropbox.com/u/4826080/5DPP.zip
Added editor and saving/loading. Controls are now relative to where you are facing.
Added editor and saving/loading. Controls are now relative to where you are facing.
Thursday, 7 April 2011
New release!
http://www.mediafire.com/?blez0j3qpchv0b0
Readme:
Controls:
WASD controls movement in horizontal plain
QEZC controls movement in other dimensions
X jumps, falls in middair (any movement falls)
O zoom in
P zoom out
I toggle peek
F1 full screen (bit wierd)
Readme:
Controls:
WASD controls movement in horizontal plain
QEZC controls movement in other dimensions
X jumps, falls in middair (any movement falls)
O zoom in
P zoom out
I toggle peek
F1 full screen (bit wierd)
Wednesday, 6 April 2011
5DPP is alive
5 Dimensional Puzzle Platformer project is started!
http://dl.dropbox.com/u/4826080/5DPP.exe
Edit:
Controls are arrow keys for camera, WASDQEZC for movement.
http://dl.dropbox.com/u/4826080/5DPP.exe
Edit:
Controls are arrow keys for camera, WASDQEZC for movement.
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