Monday, 21 December 2009

AsciiMan Cave generation


To the left you can see a cave generated by the game, my method starts with a grid filled with random bools, I then apply the CA (cellular automaton), as of time of writing, 15 times. The CA is as follows:
If a square has less than 4 surrounding walls it becomes a floor, if it has 4 it stays the same, if it has more than 4 it becomes a wall.

Saturday, 19 December 2009

AsciiMan 0.26

New in this release: it should crash LESS, you may sometimes get a crash but not as much. Also...Scrolling!

Download

Sunday, 13 December 2009

AsciiMan 0.025

WARNING: IT WILL CRASH SOMETIMES, it depends on the seed, I will hopefully be able to get this fixed.

AsciiMan