To the left you can see a cave generated by the game, my method starts with a grid filled with random bools, I then apply the CA (cellular automaton), as of time of writing, 15 times. The CA is as follows:
If a square has less than 4 surrounding walls it becomes a floor, if it has 4 it stays the same, if it has more than 4 it becomes a wall.
Monday, 21 December 2009
AsciiMan Cave generation
Labels:
Ascii,
C++,
Cellular Automaton,
Computer,
PC,
Programming,
Roguelike
Saturday, 19 December 2009
AsciiMan 0.26
New in this release: it should crash LESS, you may sometimes get a crash but not as much. Also...Scrolling!
Download
Download
Sunday, 13 December 2009
AsciiMan 0.025
WARNING: IT WILL CRASH SOMETIMES, it depends on the seed, I will hopefully be able to get this fixed.
AsciiMan
AsciiMan
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