Squished a bug where stuff would loop, also changed step thingy into relative offset indicator.
http://dl.dropbox.com/u/4826080/ALife.rar
Tuesday, 16 August 2011
ALife
Heres' the first release of ALife:
http://dl.dropbox.com/u/4826080/ALife.rar
Controls are all click based, the On/Off switch refers to automated stepping.
http://dl.dropbox.com/u/4826080/ALife.rar
Controls are all click based, the On/Off switch refers to automated stepping.
Saturday, 28 May 2011
Another release
http://dl.dropbox.com/u/4826080/5DPP.zip
Added editor and saving/loading. Controls are now relative to where you are facing.
Added editor and saving/loading. Controls are now relative to where you are facing.
Thursday, 7 April 2011
New release!
http://www.mediafire.com/?blez0j3qpchv0b0
Readme:
Controls:
WASD controls movement in horizontal plain
QEZC controls movement in other dimensions
X jumps, falls in middair (any movement falls)
O zoom in
P zoom out
I toggle peek
F1 full screen (bit wierd)
Readme:
Controls:
WASD controls movement in horizontal plain
QEZC controls movement in other dimensions
X jumps, falls in middair (any movement falls)
O zoom in
P zoom out
I toggle peek
F1 full screen (bit wierd)
Wednesday, 6 April 2011
5DPP is alive
5 Dimensional Puzzle Platformer project is started!
http://dl.dropbox.com/u/4826080/5DPP.exe
Edit:
Controls are arrow keys for camera, WASDQEZC for movement.
http://dl.dropbox.com/u/4826080/5DPP.exe
Edit:
Controls are arrow keys for camera, WASDQEZC for movement.
Saturday, 22 May 2010
Variable pong
I made a new game! Its like pong, but without graphics.
Download: http://www.mediafire.com/?jnzmdjyzymm
Download: http://www.mediafire.com/?jnzmdjyzymm
Monday, 21 December 2009
AsciiMan Cave generation
To the left you can see a cave generated by the game, my method starts with a grid filled with random bools, I then apply the CA (cellular automaton), as of time of writing, 15 times. The CA is as follows:
If a square has less than 4 surrounding walls it becomes a floor, if it has 4 it stays the same, if it has more than 4 it becomes a wall.
If a square has less than 4 surrounding walls it becomes a floor, if it has 4 it stays the same, if it has more than 4 it becomes a wall.
Labels:
Ascii,
C++,
Cellular Automaton,
Computer,
PC,
Programming,
Roguelike
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